“Human-Computer Interaction now is almost a different discipline than at the time of the first CHI conference. The field has moved from command-line interfaces for time-sharing to gesture interfaces for brain wave sleep monitors on your telephone. As Hal Varian has pointed out, we are in one of those unusual combinatorial periods in history where technology offers us a rich set of recombinable components that have been perfected but not yet incorporated into the fabric of society. Furthermore, significant innovations can now be done by smaller teams at more rapid rates and lower cost than before. In fact, the technology has allowed the rise of a digital culture of DIY hobbyists, exemplified by the Maker, Instructables, and Quantified Self Movements, who emphasize exploring the newly possible and just-in-time self-education. There are at least two interesting implications for HCI, I think. First is that we are in a new golden age for HCI, like the heady days when the GUI was being invented. New I/O devices are needed, new major interaction paradigms are possible, and CHI conferences should become more interesting. Second, the state of current technology and the spirit of the Maker Movement suggest a means for making progress on one of HCI’s oldest structural problems: how to ground the field, accelerate its progress, and make it cumulative by fashioning theories and incorporating them into practice. It is this latter point on which I wish to dwell. In this talk, I will attempt to sketch out, in the spirit of the times, what an interaction science for HCI could look like, how it might be incorporated into practice, and how it might be taught.”

http://chi2012.acm.org/invited-talks.shtml

I am sold by this statement. Now the NUS-HCI Lab will try to be more involved in the Maker’s Movement.  Thanks, Stu, for the inspiring talk!

Written by Shengdong Zhao

Shen is an Associate Professor in the Computer Science Department, National University of Singapore (NUS). He is the founding director of the NUS-HCI Lab, specializing in research and innovation in the area of human computer interaction.